In this sixth video tutorial we will see how to render a quad with our Graphics Engine by using the DirectX 11 API!
In particular we will see that we can render anything starting from base primtives, like points, lines and triangles, and that we can render our quad in two main ways: through the triangle list and triangle strip approches.
DIRECTX SDK JUN 2010 :
ENTIRE TUTORIAL SERIES:
I hope you’ll enjoy this tutorial!
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